Liquid Volume Pro 2: Unity Potion & Chemistry Shader

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TL;DR: Liquid Volume Pro 2 is the most complete Unity liquid shader for simulating potions, chemistry, and fluid dynamics. Featuring multiple miscible liquid layers, real-time physics, buoyancy, and +40 ready-to-use flasks, it is fully optimized for Built-in, URP, WebGL, and mobile platforms.

Multiple miscible liquid layers dynamically sorting by density inside a Unity volumetric flask asset.

Why Liquid Volume Pro 2 is Essential for Developers

Creating realistic liquid simulations in Unity traditionally requires complex shader math and custom physics scripts. Developers searching for “Unity liquid shader,” “how to make potions in Unity,” or “Unity fluid simulation” often hit roadblocks with flat, unconvincing water effects or heavy compute-based simulations that destroy frame rates.

Liquid Volume Pro 2 solves this by providing a highly optimized, volumetric liquid rendering system. Whether you are building an alchemy RPG, an educational chemistry lab, or a sci-fi game, this asset provides AAA-quality liquid visuals with real-time physics straight out of the box.

Pro Features: Advanced Fluid Dynamics & Visuals

What sets the Pro version apart is its ability to simulate complex fluid interactions and stunning visual details without sacrificing performance:

  • Multiple Miscible Liquid Layers: Mix different liquids together. Liquids with the same density will blend into a homogeneous mixture, while liquids with different densities will stack and separate naturally.
  • Real-Time Density Sorting: Change the density of liquids on the fly, watching them dynamically rise or sink to their correct physical layer.
  • Rich Particle Effects: Add customizable bubbles with control over amount, speed, size ranges, scale, and brightness to make boiling or reacting liquids look alive.
  • Virtual Animated Point Lights: Illuminate the liquid from within using customizable light intensities, colors, and speeds—perfect for glowing magic potions.
  • Buoyancy Physics: Objects will realistically float or sink in the liquid based on its density.
  • Surface Smoothing: Customize the contact surface smoothness between liquid layers for highly realistic meniscus effects.

+40 Ready-to-Use Flasks & Prefabs

Don’t waste time modeling basic laboratory equipment. Liquid Volume Pro 2 includes over 40 ready-to-drop-in prefabs covering both fantasy and scientific needs:

  • Fantasy & RPG: Magic orbs and glowing potions.
  • Scientific & Chemistry: Beakers, Buchner flasks, Erlenmeyer flasks, Florence flasks, Kjeldahl flasks, Volumetric flasks, Graduated cylinders with bases, Test tubes, Fernbach flasks, and Pipettes (available in 100ml, 250ml, 500ml, and 1000ml variants).

Cross-Platform & Rendering Pipeline Compatibility

Performance is critical, and Liquid Volume Pro 2 is built with smart shader variants optimized for scale. It has been thoroughly tested across a massive range of platforms:

  • Pipelines: Fully supports the Built-in Render Pipeline and Universal Render Pipeline (URP). (Note: For High Definition Render Pipeline (HDRP), a dedicated version is available).
  • Engine Versions: Compatible with Unity 2022.3 and Unity 6, including full Render Graph support.
  • Platforms: Tested and optimized for WebGL 2.0, Windows, macOS, Android (OpenGL ES 3.0+), and iOS.
Close-up of dynamic bubble effects and virtual animated point lights inside a glowing magic potion in Unity.

Frequently Asked Questions (FAQ)

Q: Does Liquid Volume Pro 2 support URP and Unity 6? A: Yes. It fully supports the Built-in and URP pipelines, and is explicitly compatible with Unity 2022.3 and Unity 6, including Render Graph functionality.

Q: Can I mix different liquids together dynamically? A: Yes. The asset supports multiple miscible liquid layers. Liquids with matching densities will mix homogeneously, while differing densities will stack and sort in real-time.

Q: Is this asset optimized for mobile and WebGL games? A: Absolutely. The asset includes new smart shader variants specifically optimized for WebGL 2.0 and mobile devices (iOS and Android OpenGL ES 3.0+).

Q: Does it work with HDRP? A: The standard version supports Built-in and URP. However, a separate Liquid Volume Pro 2 HDRP version is available, and you can crossgrade between them for just $25.

⬇️ How to download

It's easy, but here's how it actually works:

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