Obi – Advanced Cloth Simulation v1.7.1
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
Obi – Advanced Cloth Simulation is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors.
It is available for Windows, Mac, iOS and Android, more platforms to come.
Features
– Support for skinned meshes: unified solution for character clothing and regular cloth.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, only use the constraints your cloth needs.
– Per module adjustable solver iteration count.
– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! – Softbody physics trough volume constraints.
– Independent stretch and bend constraints.
– Cloth is attachable to rigid bodies.
– Cloth can collide with itself and other cloth pieces.
– Physically based aerodynamics model.
– In-editor simulation preview.
– Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures…don´t ever leave Unity when authoring cloth.
– Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
– Supports all standard Unity colliders.
– Two-sided shader ( based on the Standard shader ) with correct lighting on backfaces.
– Automatic camera culling.
– Easily extensible and modular architecture.